March through the tunnel on the left to find Elsa and Ira, ending the game.įilm Reels are Collectables based classic movies from the past. Kill one more enemy in front of you and a second to the left. A third will descend as you advance, so kill him and head up the stairs. On the other side climb the ladder on the right and kill the two enemies on the left. Your only means of movement is to cross over the bridges in the center. Dart back and take cover and kill the next two enemies that dash down from the second floor. Grab his shotgun and move towards the stairs straight in front. Dash forward and get in cover before killing the next gangster on the left. Now go through the next door ahead and kill the enemy on the left. Move forward again for a scene, and left again once it's over. There is one enemy in here so kill him quick. Stop to grab their shotgun and move on through the door to the left. Kill the last two guards who wield machineguns to end the fight.īust down the door on the right and kill the two enemies inside. Keep running ahead and duck under the hedge right ahead. Now run up the stairs on the right and cap the last enemy hiding behind the columns.
More reinforcements will spring up so kill the next three enemies that take cover behind the banisters. Shoot down the next two enemies on the stairs to the right while your allies cover the other side. Take out the first enemy down the path and move into cover on the left. After a chat with Cole it's off to the Hall of Records.īack at Kelso's apartment answer the phone, then head to Monroe's place. Now look at the latitude/longitude on the blue prints for another piece of evidence regarding Buchwalter. Check Lou's file and look at the dependent land value. Once arriving at the work place head up the elevator and into your office. Once done with your former boss, head to Fire and Life. When talking to Benson use the certificate to call out his lie about the fraud motive, the insurance agreement on his Suburban Redevelopment lie, and doubt his info about Lou's settlement. Among the things to look for include the insurance agreement for Rancho Escondido on the desk to the left and the share certificate on the glass table. You'll be starting this case by heading to Benson's apartment, room 2. You'll be pursued by goons the whole way so drive as recklessly as needed to get to your goal. After more scenes grab a car quickly and drive to Elsa's place. They can cheat during fighting by punching through your blocks and it's scripted that you loose anyway. Go to the top room where you will face three enemies at once. Head there next.Īfter another scene head to the second Elysian Fields site. Herschel will hand over a an origami crane which you can unfold to find an ad for Elysian Fields. Doubt his first answer about seeing what happened, doubt again about the demolitions, accept his statement about the contest, and doubt him one more time about who was outside. There are also some footprints by the neighbor's yard and the heater off to the right side of the house.Īfter Herschel runs out of the house have a chat with the next door neighbor Dudley Forman.
First examine the two exhibits, moved bodies and a family photo. Charge Ryan with the arson and send Varley back to Detroit to face his murder charge.Īnother arson, this time killing a whole family. For Varley use the heater he serviced to call out his first lie, Ryan's statement for the second lie, and the coils for the third lie.īoth look fairly guilty. For Ryan use the Anarchist literature to call out his first lie, use his bosses' statements to catch his second lie, doubt his knowledge of Suburban, and use his criminal record to disprove his last lie. Press down on each of the three horn pieces to find a secret compartment containing a ticket to the Blue room and more morphine.īack at the station interview both suspects. Now go back to exhibit B where a horn case is located.
#LA NOIRE PS3 SERIAL NUMBERS#
There are also some Browning Rifles with serial numbers in this room. In the back room are a large case of Valor cigarettes that are worth taking note of. Next move over to C and check out Bittleson, along with the drugs in his pocket. First examine the body of Bowe over by exhibit A to note him as a person of interest. You'll be investigating the 111 Club along side some of the Homicide team. With Carlo gone and Hammond safe, the case will finish. Wait for him to stop and reload before popping out and capping him dead. This is a great vantage point to take on Carlo who now has a machinegun. Climb up the steps along the backstage to wind up on the balcony. First kill the enemy on the right side of the theatre, followed by the one that flees for the door on the left. Carlo and his men are already in the theatre and are armed to the teeth.